Category Archives: Ad Technology

Embracing the Promise of Interactive Advertising

(Originally published in ClickZ in January, 2000) by Eric Picard

The explosion of rich media advertising in 1999 was just that, and it forced many traditional advertising agencies to evaluate how they could offer this exciting, dynamic interactive medium to their clients. While some successfully made the leap to rich media, too often the alleged limitations of the technology – or simply a fear of it – prevented people from tapping into the wealth of experience they had accumulated through ad creation in broadcast and print, as well as in GIF banners.

When I taught photography classes in graduate school, I once had a student who felt she couldn’t comment on her classmates’ work because she wasn’t a “photographer.” This woman, a talented fabric designer, had a powerful sense of contrast and texture, and was certainly qualified to comment on just about any visual media.

But she ignored her extensive knowledge of design and all her proven design skills because she found herself on uncertain ground. I pointed this out to her, and over the length of the course, she ended up consistently giving other students extremely insightful commentary on their work.

Rich media advertising holds the great promise of increasing both click rates and conversion rates, but only if advertisers consider it as an evolution of advertising solutions, rather than an offering that exists in a void.

In the past year, the underlying technology has evolved and become an easy-to-use solution for creating attention-grabbing, interactive campaigns. The technology now enables advertisers to choose how, when and where to use the medium, depending on the objectives of the ad campaign.

However, the real success of rich media advertising rests squarely in the hands of the creative team that conceptualizes and creates the banners. Currently, very few agencies have figured out how to tap into the full power of rich media to use it for creative, effective ad campaigns.

Simply overlaying GIF-creation mentality is not enough. Creative departments need to approach this new medium with the same vitality and energy that they brought to traditional ad campaigns and standard banners. By doing so, these teams can quickly begin creating rich media campaigns.

Three things advertisers should keep in mind when working with rich media:

Draw on your experience, but don’t allow yourself to be shackled by it. Innovative and unexpected use of the technology is the most important aspect of building effective rich media. In the same way that you begin to ignore the “to do” notes you’ve plastered on your monitor, users stop clicking on ads that use certain “tricks” once the novelty and excitement wear off.

Therefore, you need to continually tweak an ad to keep it fresh and interesting. The most effective way to accomplish this is to tap into previous experiences and put a new twist on them. Do something unexpected. For example, if you’ve gotten great results with dark backgrounds and light text, keep on doing what works, but include a subtle (or not-so-subtle change) to grab the viewer’s attention. Maybe make the shadows move, or create some call to action that invites the viewer to interact with the ad.

Don’t rely on your competition to figure it out for you. Your competitor may have a successful ad campaign, but don’t simply copy what they’ve done. At the same time, don’t ignore their success. Push yourself to experiment with the medium and don’t limit your ideas because no one else has done it. Rich media is still in its infancy, and we will continue to see methods and practices prove themselves over time.

Keep an eye on the future. While so much of the click rate is dependent on great creative, our team at BlueStreak.com has been running experiments to learn methods of improving click rates that are non-specific to the messaging or creative. Basic issues like effective colors and messaging are already well-documented in varying studies of banners. But things that we are learning now will allow us to make automated improvements to any ad – regardless of creative content – in the near future.

In the end, a powerful combination of proven techniques, innovative approaches, scientific methods and new advances will determine what works best with rich media.

In the meantime, advertisers need to take advantage of the great new technologies being developed. If agencies with no rich media experience want to make the move to offering this medium, I would recommend the following: Remember everything you’ve learned creating broadcast, print and GIF banner campaigns. Bring to the new task all your vitality, creativity and well-honed skills. And fully embrace the possibilities of rich media.

A Not So Brave New World

(Published Originally in ClickZ, July 1999) by Eric Picard

There’s been a flurry of interest in rich media across the online advertising community in recent weeks. In fact, I’ve also been in close contact with some of the individuals at major portals, networks, and sites responsible for setting guidelines for the placement of rich media within their sites. But take a look, sometimes the web is a not-so-brave new world when it comes to rich media.

You can’t really blame the sites for their concern. We’ve all seen technologies foisted on us, claiming a revolutionary approach that will change the way we use the Internet. Frequently these approaches were “not quite ready for prime-time,” and that has made some sites gun-shy.

People in decision-making positions need to look at the problem from a clear vantage point. Techniques such as choosing an intelligent file loading order, keeping the code very tight, and where appropriate, using streaming media, can make big differences in the way these technologies work. Intelligent Java coding and server-side enhancements can go a long way toward speeding things up, too.

File Size

In rare cases, I’ve seen file size limits as low as 8k for banners. This seems a bit excessive. Even for a search engine, 12k is much more reasonable. There are two main reasons that sites impose file size limits: 1) user experience, and 2) impact on advertisement impressions being properly registered.

Most rich media companies are far more concerned with user experience than any individual site could imagine. For us, it’s everything. If users complain about us, then we might get the axe from the web sites. Every company uses its own methods to load more in less time, and mainly these invalidate the traditional method of applying file size limits to rich media. There isn’t a cookie-cutter model that we can all be fit into, but if the ad doesn’t load fast and wow the user, there’s not much point — for any of us.

The search engines have the biggest concerns over the effect of rich media on impression counting. If the ad loads more slowly than the content of the search page, the user may click on the first link before the ad impression registers. On most other kinds of sites, a low file size limit isn’t critical – a 15 or 20k traditional banner ad isn’t a big deal. But again, it’s not all driven by file size. There are many factors that go into the speed of loading an ad – rich media or not.

Streaming Media

If the technology is streaming (truly streaming), then file size doesn’t matter at all. There should be no limit for true streaming media. I say true streaming media because in the past, some technologies have claimed to be streaming but use the term vaguely. I would define “truly” streaming media as media that pre-loads enough data so that the entire download process doesn’t overload a slow Internet connection. The efficacy of streaming media should be assessed on a per-technology basis.

For true streaming media technology there is no reason to apply file size limits. In theory, it just doesn’t matter. Certainly it would be ludicrous to apply a file size limit to a live radio broadcast or video broadcast. How could this be quantified?

Expanding Banners

Then there’s the issue of the expanding banner. We at BlueStreak.com have our E*Banner technology that allows us to expand any ad to any size. Narrative has its Enliven technology that has an expansion component as well. I’m sure we’ll see other companies come up with expansion methods over time. How do sites set file size limits for a banner that expands — basically loading more content based on time and user interaction?

Like I said earlier, a 15 or 20k download is no big deal for most sites, even though the trend seems to be moving toward highly conservative smaller file size requirements. By breaking that file into two parts (in the case of our E*Banner, a small Java Applet and a similarly sized graphic), the user experience is impacted less, since the page load will not be negatively impacted by a longer wait.

Once the page itself has loaded, the site should not have any issues with extra data being loaded to improve the ad experience. It just doesn’t impact their site in any way, and it improves “stickiness” while the user explores this expanded ad experience.

That deals with the initial file size issue, but what about the expanded space? How should these file size issues address the expanded space? You really need to think of these expanding ads as miniature web sites. Expanding the ad is the equivalent of going to a new page in a browser. In order to have a fair comparison, let’s look at the front pages of some of the major web sites.

If I go to the first page of Disney.go.com, I get an HTML file that is 46k and graphics that total 57.9k. Just for a simple (the entry page, no less) web page, we’re looking at over 100k. The first page of Infoseek.com is 36k just for the HTML and about 10k for the graphics. Lycos is slimmer at 19.4k for HTML and 7.7k for graphics. MSNBC is 24k for the HTML, but 48k of graphics. AOL.com’s welcome page is 50.5k for HTML, and 19.1k for graphics.

None of these sizes are unreasonable for the expanded space of an expanding banner. It’s mainly an issue of bang-for-the-buck. Are 5 extra kilobytes worth an extra 0.5 percent click-through? What about a 5 percent improvement in conversion? That’s up to the advertiser and site to come to terms with.

The expanded page is loaded at the specific request of the user. If the user doesn’t want to wait, then they are able to move somewhere else. All expanding technologies are not going to work exactly the same way since every technology has a slightly different purpose–some focus on transactions, some of branding, some on games. But whatever the focus, the user experience is the only issue; that should be addressed by utilizing appropriate solutions to varying needs.

Bottom line: Advertisers will continue to request rich media solutions, and web sites will continue to feel the pressure of dollars pulling in that direction. Traditional banner ad requirements do not and cannot address rich media technologies. The companies developing these solutions employ numerous techniques to break beyond the banner that (in many cases) mitigate the needs for the stringent requirements placed on traditional banners.